In Groups, we were given the task of looking at the music of Six Games, to try and understand why music in video games are so important.

Red Dead Redemption

Red Dead Redemption is an open world action adventure game based in the wild west. The music is based of Western, its relaxing with a sense of emptiness just like how the West is full of empty deserts with tumbleweed and very few men, usually alone, travelling. The Track ‘Born Unto Trouble was composed by Bill elm and Woody Jackson. As you progress through the game the music changes depending on location and situation, for example, engaging in combat will change the music. The soundtracks are relatively loud yet the tempo and volume don’t change that much unless in certain situations appear,


Flower is a game where you control a gust of wind with the task of collecting flower petals. The music, composed by Vincent Diamante, is very relaxing and peaceful and builds up the more petals get collected. The music changes in feel when entering dark & industrial places.


Tetris is a addictive puzzle game that tasks the player with moving and placing 4 squared shapes called Tetrominos to create a line to score points and if the tetrominos are stacked too high the game will end. The music used in Tetris is a simple chip tune that continues through out the game. The music is very upbeat and memorable, making you want to continue till you can’t win. Hirokazu Tanaka Composed all the tracks used and its suitable for all audiences.

Fifa 15

Fifa 15 is a football simulation game, The music used are all popular party tracks from popular artists being drum & bass, Dub-step, Jungle & a few more popular genres. The music gives off more of an excitement feel and would only sit with a mainstream audience. The music doesn’t change on situation and only plays in menus while in game its more commentary and a cheering crowd, its suitable for all age groups


The Elder Scrolls V: Skyrim is an open world, action, adventure, fantasy, Role-Playing game were you explore Skyrim and battle Mythical beasts and animals. The music changes depending on location and situation. The music used in villages and the plains would be a peaceful and quiet soundtrack, while caves and Forest would be more mysterious and nervous, and Battles would be loud and energetic. All of the music used in the game is all orchestrated to make the player feel immersed in the game.

Mortal Kombat (SNES)

Mortal Kombat is a 2D fighting game, the music doesn’t really change throughout the game and mainly changes for boss battles. The music is very forgettable not really being the focus of the game, and wouldn’t effect how the player is feeling. The Music focuses mainly on a imperial China sorta feel.


From this task, we have found out that music is not always important to immersing the player in to a game. but can be really important for more story driven games.