Week 1 – Critically Evaluation of Yourself

Part 1 – Evaluation of myself

During my two years in Level 3 games development, I have learned a multitude of new skills and knowledge about the industry that has allowed me to think about my future in the industry and further my production skills. During my progression through my Unit 12 work, I undertook a few introspective tasks where I looked at who I was as a person and how it connects me to my career choices and future career goals. One of those tasks was the “Who am I?” task where I created a mind map where I looked at different areas of myself like my interests, friendships, and family, this was done to link multiple different areas of my life to those areas and see with they connect with other different areas. Another one of those tasks was the Myers-Briggs test where I took the Myers-Briggs test and answered 100 questions to find out what of 16 personality categories that I would come under, the personality I got was The Campaigner that talks about the strengths being observant, curious and sometimes energetic and enthusiastic while the weaknesses like finding it difficult to focus and overthinking things which I thought was shockingly accurate to who I am. Thinking about my practical work, I have been working a lot with 2D work such as animation and pixel art which I consider my strength but my weakness comes from my written work and could use a more work.

Part 2 – Career Goals

For my Career Goals, I would like to work within the games industry as part of the creative team, while I would like to learn a lot of different skills and techniques to be used in different areas of the development team I would like to focus on 2D art, work on character sprites and levels. For this role, I would need to improve my skills that would relate to 2D artists, this would include digital drawing skills, frame by frame animation skills, and storyboarding which I continue to try and improve when I have free time. A few other skills that are also important to consider are being able to draw concepts, understanding of different anatomies and the movement of the body and knowledge of different drawing techniques.

Part 3 – Career Path

If I would like to become a 2D artist within the games industry, I will have to meet some requirements, this either being different qualifications or skills that I would need to work on. The image below is a timeline that shows the steps that I am planning to take to get to where I would like to be in the games industry.

To continue into university, I would have to achieve a Merit or above to go on to a games related course at a university but I plan to take a year out of education to develop my skills, where I would hope to find a job that will start me off within the games industry or develop games independently as a team or on my own.

Week 2 – Progression Routes And Applications

Part 1 – Progression Route to Higher Education

For my route to higher education, I have decided to take a year from education to further my skills as a games developer, and because of this decision, I have not written a personal statement which is required to apply for university courses. so for this task, I will be looking at 3 different university courses that I would like to go to and why I would like to go to them.

The first university course I have decided to look at is the London South Bank University’s Game Design and Development BA / BSc (Hons) which is located at http://www.lsbu.ac.uk/courses/course-finder/game-design-development-ba-hons, I would like to go here because this course is said to cover game and level design, life drawing and anatomy, the creation and manipulation of 2D graphics, 3D modelling, sound engineering, character design and animation just to name a few.

The second university course I have decided to look at is the London college of communication’s Games Design course located at http://www.arts.ac.uk/lcc/courses/undergraduate/ba-hons-games-design/ I would like to go here because the key topics that they cover include Interactive Design, the psychology of games, designing the experience of play, computer programming, and 3D modelling.

And The third university course I have decided to look at is the University of Hertfordshire’s BA (Hons) 3D Games Art & Design course located at http://www.herts.ac.uk/courses/3d-games-art-and-design , I would like to go to for this course as not only does it cover 3D animation and modelling but it also covers my specialist area of 2D animation which is perfect for me.

Part 2

There is a large range of traditional and non-traditional progression methods which will allow progression towards their careers. The most common method is to apply for the job when you have the right qualifications, although there are apprenticeships and internships that allow you to gain the relevant experience. An apprenticeship is like an ordinary job where you will be paid but during your time working with them, you will be taught the skills you will need while working and an internship is a more educational oriented path rather than training you for a specific position which may or may not get paid for your work.

Some of the non-traditional methods of getting employment commonly require you to bring attention to yourself through social media, networking or entering competitions and doing well within it. These methods also involve getting into contact with different companies through friends that work with the company or contacting them through social media. For these methods, you will need to build a good reputation and build a large portfolio of your work which can be accessible.

Some of My Pixel artwork on my Instagram @PokeDudes_Red

I use Instagram to show off my Pixel Art and build up an audience by uploading constantly with by creating images of different characters of media and sometimes creating my own based on famous people. sometimes doing art based off of the common trends in the media industry.