This week I will be researching at four different areas of designing a Level. This is so I can understand what will be needed for my level when I start the concept phase of my extended project. The areas of design i will be looking at are the visuals that the level would use, the Levels design itself, The character that will explore that world and the story that connects it all.
Dissecting Super Mario Bros World 1-1
Solarski, C. (2013) The Aesthetics of Game Art and Game Design. Available at: http://www.gamasutra.com/view/feature/185676/the_aesthetics_of_game_art_and_.php (Accessed: 2nd May 2017).
Extra Credits (2014) Design Club – Super Mario Bros: Level 1-1 – How Super Mario Mastered Level Design. Available at: https://www.youtube.com/watch?v=ZH2wGpEZVgE&feature=youtu.be (Accessed: 2nd May 2017).