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Ross Presland-Brown Games Development

Level 3 Games Development

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unit 1 1.1

Virtual Gallery Reflection (incomplete)

Virtual Gallery 

My final project for the year is the virtual gallery that shows off all my work that i have done though out the first term of level 3 games development year 1. it was created using unreal engine and the multiple projects have worked on.

The skills the gallery helps me demonstrate

3D Modelling, Texturing, Perspective Drawing, Foliage, Still forms, Creating Foliage, Creating Landscapes, Gray boxing, Adding sound to objects, opening doors.

What industry sectors would these skills be useful in and why?

These skills will be useful in Indie and triple A sectors as they were focused on creating an interactive environment.

What different job roles do these skills prepare you for and what are the pros and cons of each job.

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My Virtual Gallery

The Virtual Gallery

This is the Final Project that we have been tasked with for the first term.

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Week 6/7: Hard-Surface Modelling

Hard-Surface Models

Hard-Surface models are man-made objects that have been put in to a video game to create atmosphere. Today we were tasked with choosing two images that show hard-surface models but with different feels and explain how the environment tell a story.

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Week 4: Organic 3D modelling (Foliage)

A 3D Model of a Tree

We was tasked with creating a basic tree model in 3DS Max using what we assumed a tree would look like and here is the final results.

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How it was done

It was done in 3ds max. The bark of the tree was created using a sphere that has been altered by moving and changing the shape of there edges, they were also cut and then copied and pasted two multiple parts of the tree. The leafs were done using a plane that has been textured using a opacity and a diffuse map. then it was copied and pasted around the tree to give it some foliage.

Evaluation

This task was easy and my only problem was how many polygons, I had used at the end of the creation being a rather large amount. i am happy how it looked at the end and i can used what i learned here, for the tree based on a real life.

Week 6/7: The Sound of Voice

The Sound of Voice

Voice (Narrative, Vocals) is an extremely important part of telling a story now a days (apart from a few exceptions), It helps give the characters feeling and a personality, so we was tasked with re-creating a walkie talkie transmission.

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Week 5: The Sounds of Foliage (Limbo Dubs)

Limbo Dubbing 

Sound is a major part of creating an foliage filled environment in Video games, so we have been tasked with re-dubbing a scene from the game Limbo using Paper and Household Objects.

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Week 3: Psychology of 3D models (Lighting and atmosphere in Horror games)

Psychology of 3D models

What we did is create a house using a single box model, we turned the polygons inside out and extruded the rooms out. We also used lighting to add atmosphere to the house with relatively dim lights to create a horror style atmosphere.

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Week 1: Grey-scaling in 3DS Max (Deconstructing & Reconstructing a Landscape)

What is Gray-Scaling

Gray-Scaling is a way to create an environment by deconstructing an image to smaller details that can be used to create a copy in a different medium. For example we have been tasked with deconstructing a landscape and recreating it in to 3DS Max

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Week 2: Sound Experiments – How Sound Moves and Travels.

Sound Travels though vibrations bouncing off, walls and objects to reach its destination of where it will be listened too. we used sound experiments to identify how frequency and vibrations of different types of Music affects particle based material (in our case water)

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